Iconic DC Super Heroes and Super-Villains face-off in a fast-paced, competitive experience inspired by DC’s legendary storytelling.
Built from the ground up for head-to-head play, the game introduces a first-of-its-kind bag-building combat system designed specifically around character-driven conflict. Each DC character features a distinct, asymmetric playstyle, allowing players to shape their tactics and momentum through the abilities and tools they add to their bag over the course of a match.
Players will simultaneously progress through the Watchtower, Preparation and Combat Phases as they prepare their turn, draw tokens from their arsenal, allocate tokens to their player board and activate abilities to deal damage and unlock special abilities and bonuses.
After combat has concluded, each player is given a chance to Resupply, Rebalance and Reload their bag. Play continues until one player is the last one standing.
Bag Building character centric combat.
“Our goal was to create a system where the character you choose truly changes how you play,” said Brad Zander, Head of Product and lead designer at Resurrection Games. “Every match should feel like a clash straight out of a DC comic book —personal, tactical, and unpredictable.”
Resurrection Games will roll out character reveals,
behind-the-scenes insights, and preview content in the months leading up to Gen Con, supported by coordinated social media promotion. Follow @rg_resgames to keep up-to-date with releases and content.
